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Port range?
Soron
Thu May 13 2010, 02:50AM
Posts: 5
Joined: Thu May 13 2010, 02:44AM
Registered Member #6036
Is it possible to have lglsl to query a range of ports? I have a Unreal Tournament server that when I start it up is configured to go on port 7777 but as the maps are cycled / games played the port "incrementally drifts" so that the next game is 7778, 7779, 7780 ... etc so lgsl shows the game as offline but its really online just on another port. Any help appreciated !
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Zipps
Thu May 13 2010, 09:59AM
Posts: 18
Joined: Mon May 10 2010, 01:03PM
Registered Member #6028
hi Soron
I run Unreal Tournament server to
and you can not have server ports so close
like I have
port 7777 query 7778
port 8888 query 8889
port 9990 query 9991
I recomend thet you have at lest 10 nr from each other
you can look on my site
http://unreal-mayhem.kicks-ass.net/nuke/index.php
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Rich
Thu May 13 2010, 10:54AM
Posts: 1717
Joined: Wed Nov 26 2003, 04:30PM

You could add the server multiple times, and enable only show online in the config.

However I would find out why your server is port drifting in the first place, that is not normal, and may cause other problems for people trying to get to your server.
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Soron
Thu May 13 2010, 01:53PM
Posts: 5
Joined: Thu May 13 2010, 02:44AM
Registered Member #6036
its something I have noticed in the logs, both internet and lan players have no issues connecting to it, its just a problem showing as online in lgsl. I have no idea why its range is drifting from game to game. I have added the server multiple times but where is the option to only show online?
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Soron
Thu May 13 2010, 01:54PM
Posts: 5
Joined: Thu May 13 2010, 02:44AM
Registered Member #6036
if it would help I can post the command I use to start it as well as the ini file it uses.
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Rich
Thu May 13 2010, 03:37PM
Posts: 1717
Joined: Wed Nov 26 2003, 04:30PM

In the lgsl_config.php

$lgsl_config['hide_offline'][0] = 0; to =1;
$lgsl_config['hide_offline'][1] = 0; to =1;
etc

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Soron
Thu May 13 2010, 07:26PM
Posts: 5
Joined: Thu May 13 2010, 02:44AM
Registered Member #6036
Thanks I tried the hide offline thing and im not getting multiple boxes anymore, after testing ill post my results later.
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Soron
Sat May 15 2010, 12:53AM
Posts: 5
Joined: Thu May 13 2010, 02:44AM
Registered Member #6036
I had to do quiet a bit of research on this one but I finally got it fixed, I wasn't the only one with this problem. Apparently its a bug with Linux servers where it won't close the port on the next map cycle. I went through 102 pages of postings on the unreal admins forums but it's finally nailed down, it's finally staying on 7777 and 7778 ports now.

basically Change bWorldLog= from True to False under [Engine.GameInfo] section in your unrealtournament.ini file (I use a custom ini file but you catch my drift)

here's links to the resources I used
http://www.unrealadmin.org/forums/showthread.php?t=28852
http://www.unrealadmin.org/forums/showthread.php?t=25799
http://www.unrealadmin.org/forums/showthread.php?t=19904
http://www.unrealadmin.org/forums/showthread.php?t=13275

Thanks for the great script!
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Rich
Sat May 15 2010, 06:20AM
Posts: 1717
Joined: Wed Nov 26 2003, 04:30PM

Interesting to know, thanks for posting the solution.
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